![]() = s(limbSwingTime * 0.6662F + (float)Math.PI) * 1.4F * limbSwingDistance = s(limbSwingTime * 0.6662F) * 1.4F * limbSwingDistance = s(limbSwingTime * 0.6662F + (float)Math.PI) * 2.0F * limbSwingDistance * 0.5F tRotationAngles(limbSwingTime, limbSwingDistance, tailrotaion, headYRot, headXRot, param6, entity) It will be hard to explain each one so I'm commenting on the void setRotationAngles(float limbSwingTime, float limbSwingDistance, float tailrotaion, float headYRot, float headXRot, float param6, Entity entity) In simple terms, it means the child parts will rotate the same way as the parent, if the head turns left, the helmet will turn left. Why I say parent parts is because the child parts will follow the parent's rotation angles. } This is where you will set the rotation angles of the parent parts. Next, override the method void setRotationAngles(float limbSwingTime, float limbSwingDistance, float tailrotaion, float headYRot, float headXRot, float param6, Entity entity) Parts like helmets will not be here as it will render an additional helmet. What this does is that it renders only the parts that are parents. Time to create the if-then-else statement. Add entity to the last parameter of setRotationAngles in the render method. Once you have done add child, time to move on to the render method. The helmet will share the same rotation point as the head AND the rotation point of the parent sets the origin of the child which is WHY it is crucial to change the extensions' rotationPoint to zero. AddingChild is where a part's rotation point share the same rotation point as the parent, an example is the head and helmet, the head is the parent while the helmet is the child. Once you have changed those extensions's rotationPoint to zeros, we are going to addChild. Example below tophelmet = new ModelRenderer(this, 32, 0) If you have any extras parts, extensions of the head, chest etc, example, a helmet make sure the. There will errors, fix the errors like the name of the class and import the necessary files with Ctrl-Shift-O. Once you have dragged the java file, open it up. Drag your java file into a package named model in your Package Explorer. We need to import our java file into our workspace. ![]()
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